No Dweeb Tiddle
Dweebs adhere strictly to taking a step from the nearest bully - to the disadvantage of the dweebs. The massacre effect emerges. White +'s denote death spots of dead dweebs. There are four bullies, 5,000 dweebs, and, in the end, nine massacre spots.
![](images/Bully1.jpg)
Bully 1 herds all the dweebs above and to the left into the NW corner where he (she) massacres them.
![](images/Bully2.jpg)
Bullies 1 and 2 are "cooperating" to squeeze the dweebs between them into the only in-the-field massacre. Bullies 1 and 2 will then, in a display of weakness, combine.
![](images/Bully3.jpg)
Bully 3 herds all the dweebs in the column below into the SE corner where he (she) massacres them.
![](images/Bully4.jpg)
Only Nine Massacre Sites for 5000 dweebs. "Site a" is an initialization kill where a bully was created on top of a dweeb. "Site b" is a kill where two bullies cooperated and is the only in-field kill. All others are single bully kills at corners or sides
![](images/DweebCountNoTwiddle.jpg)
Dweeb Count as a function of generations has stair step properties corresponding to massacres.
![](images/spaser.gif)